Stylized game-world view of Hearthland

The world / Countryside

Hearthland.

The family-home countryside outside Nexus City where each player begins their route.

Location file

A place with a purpose.

Hearthland gives every new player a familiar starting point before the city opens up. Homes, country roads and nearby resources establish the first rhythm of eating, resting, gathering and deciding where to go next.

Hearthland is the countryside just outside Nexus City and the place every player starts. Each character begins at a family home, giving new players a familiar base before the city opens up around them.

The first rhythm of the game is set here: waking up, eating, resting, managing energy and deciding how to spend the day’s action points. Nearby wood and other resources introduce gathering long before the city’s bigger systems come into play.

Home remains important as the game goes on. It is where players recover, where food is stored and where the day’s choices are reflected on before the next real-world day resets.

  • Playable now
  • Family homes are the player starting point
  • Countryside gathering and daily-life systems
Isometric illustration of life in Hearthland

Views / 05

See it in the game.

Screens captured in the current RamQuest build. Where captures are not yet available, concept art shows the planned look.

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