
Development journal / Year 3 · Energy and action points
Every day has a budget
Energy, eating, resting and daily action points turned each real-world day into a set of tradeoffs.
Progress story · Current status and direction
A life sim needs limits to make choices meaningful. Daily action points give each real-world day a budget for elevated actions, and they reset the next day.
Energy adds a survival layer. Eating and resting restore it but also spend action points, so players weigh rest against work, gathering and exploring.
Food spoils between day resets, which makes planning and storage part of the loop. Daily action points and character progression are marked complete for Alpha.
